Oct 04, 2007, 11:28 AM // 11:28
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#1
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Krytan Explorer
Join Date: Sep 2006
Location: Dumfries, Virginia, USA
Guild: Happy guild moor
Profession: R/
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Need a running build that can beat the bonus in bloodstone fen in hardmode
Hi, im currently working on my guardian of tyria title, i just beat the bloodstone fen mission with ease but i had trouble with the bonud which is running seeds to awaken 5 druids in the mission, some how my heroes and henchies like to kill the guardians which are not alllowed to be harmed in the bonus , cna some one recommend a running build that would be able to survive me running the seeds to the druids aweaking points and with stand the dmg, hexes and poisons from the scarabs, guardians and windryders that pose a treat in the running routes.
thks, PS " im 17.5 / 25 for guardian of tyria.
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Oct 04, 2007, 11:48 AM // 11:48
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Location: Philadelphia-Go Eagles
Guild: Raptor Five [Five]
Profession: W/
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i had to do it with a pug, i know it sounds horrible, but this is one of the few missions that do require humans.
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Oct 04, 2007, 11:57 AM // 11:57
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#3
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Krytan Explorer
Join Date: Sep 2006
Location: Dumfries, Virginia, USA
Guild: Happy guild moor
Profession: R/
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bloodstone fen bonus.
I completed the mission part which intalls to fight justciar habilion and hi warriors, i henched it easly, its the bonus part were you drop off the seeds in the druid spawing spots and then they migrate to the great druids location on top of the mountain, this bonus can definetly been runned, with the right running build
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Oct 04, 2007, 01:04 PM // 13:04
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#4
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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here a tip, keep flagging your heroes in front of you. Henchmen and heroes will not attack or do any other actions till they reach the flag point, just keep ahead of them and keep flagging them and it will be fine.
Long as they don't reach the flag point they will not attack or use any skills.
__________________
Guru Event Guide Editor
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Oct 04, 2007, 05:40 PM // 17:40
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#5
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Somewhere you can't see
Guild: Limburgse Jagers [LJ]
Profession: N/
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it's not too hard with hench/heroes, just make sure you take one monk with yout (avoid combat) and there you are
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Oct 04, 2007, 08:22 PM // 20:22
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#6
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Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/
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Put heroes on Avoid Combat, take Speed Buffs and skills like Extinguish and Light of Deliverance on a Hero Monk. I did it rather easily.
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Oct 04, 2007, 08:25 PM // 20:25
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#7
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Perfectly Elocuted
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Quote:
Originally Posted by Jared The Faithfull
Put heroes on Avoid Combat, take Speed Buffs and skills like Extinguish and Light of Deliverance on a Hero Monk. I did it rather easily.
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I'm pretty sure this is how I did it as well. (been awhile) I found as long as I was ahead of my party they wouldn't attack, and I could often stop long enough for heal/condition removal without them killing stuff.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Oct 04, 2007, 10:21 PM // 22:21
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#8
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Pre-Searing Cadet
Join Date: Oct 2007
Profession: R/
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I did this rather easily with hero/hench too, just simply fought through the scarabs and ran past the Guardians(disabled my SF hero). Slow and steady does the trick, just wait for the minions to die first. Rush past the guardians.
Just thought of Iron Mist, as it gives them immunity from everything except lightning
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Oct 05, 2007, 02:07 AM // 02:07
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#9
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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I did it with a PUG (something I normally never do) who was smart enough to not attack the guardians. Their damage output is not very high (being rangers with crappy skills and all) so even hench monks can out heal tehm as long as they're not teh target of their deliberating shots
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Oct 05, 2007, 02:19 AM // 02:19
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#10
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Academy Page
Join Date: Jul 2006
Location: Chillin' in the Guild Hall
Guild: The Incredible Three Stooges [TITS]
Profession: Mo/Me
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I used to run the Bonus for my Guild Mates in HM with my E/D Geo-Tank + Mystic Regen. Don't use ObsFlesh obviously, but do use Flame Djinn's haste and the rest of the skills in Geo-Tank.
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Oct 06, 2007, 08:12 AM // 08:12
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#11
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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I believe I set my E/Mo to water-run: Mist Form, Armor of Mist, Frozen Burst. Pretty sure the rest of the build was Storm Djinn's Haste (low attribute commitment, covers Armor of Mist downtime), Aura of Restoration, Water Attunement, Holy Veil, Watchful Spirit, and Rebirth.
I used the above for Raisu chest runs after Factions came out (minus the Haste, of course), so figured I'd give it a shot. Was a bit dicey in spots, so if I had to do it again I'd grab a pacifist monk hero as suggested above instead of flagging them all back as I did.
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Oct 06, 2007, 05:36 PM // 17:36
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#12
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Infinite Shadow form runner?
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Oct 06, 2007, 08:30 PM // 20:30
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#13
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by onerabbit
Infinite Shadow form runner?
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Aren't there things that use [skill]Chilblains[/skill] in there, specifically the spiders that spawn when you take seeds from flowers?
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Oct 07, 2007, 11:53 AM // 11:53
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#14
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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You're correct however if you're quick enough then you might be able to get away from them
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Oct 07, 2007, 12:04 PM // 12:04
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#15
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Foes in the area, like blue said, if u quick enough, ur get away
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Oct 08, 2007, 12:32 AM // 00:32
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#16
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Quote:
Originally Posted by RTSFirebat
here a tip, keep flagging your heroes in front of you.
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That's it, right there. The simple solution.
KANE
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Oct 08, 2007, 12:39 AM // 00:39
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#17
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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I was a monk, and just pinned my heros/henchies right in front of the seed spawning spot and ran off.
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Oct 08, 2007, 05:00 AM // 05:00
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#18
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Forge Runner
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i just spammed LOD , SoA and Prot spirit when i was doing the bonus and it went smoothly
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Oct 08, 2007, 03:36 PM // 15:36
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#19
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Typically with a heroway team, I remove the weaps and put passive on all the heros. Then flag the henchies back, typically they are damage oriented henchies anyway so I just leave them behind. That way there is no confusion as to who is supposed to hit what
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